polyflux/game/sfx.lua
local M = {} M.__index = M function M.new(assets) local new = setmetatable({}, M) new.assets = assets return new end function M:play(name) assert(self.assets.sfx[name], "no such sound effect: "..name) self.assets.sfx[name]:seek(0) self.assets.sfx[name]:play() end return M