local game = require "game"
local text_events = require "game.text_events"
local M = {}
M.__index = M
function M.new(assets)
local new = {}
setmetatable(new, M)
new.game = game.new(assets, {})
table.insert(new.game.gfx.text_sidebar, {text="40 lines mode."})
table.insert(new.game.gfx.text_sidebar, text_events.pieces(new.game))
table.insert(new.game.gfx.text_sidebar, text_events.lines(new.game, 40))
table.insert(new.game.gfx.text_sidebar, text_events.time(new.game))
new.game.loop:wrap(function()
while true do
new.game.loop.poll("game.line_clear")
if new.game.stats.lines >= 40 then
new.game:win()
end
end
end)
return new.game, new
end
return M