core/src/menu.h
#ifndef MENU_H #define MENU_H #include <SDL3/SDL.h> #include <stdbool.h> typedef struct menu_entry { char name[64]; void (*action)(void *data); void *data; } menu_entry; typedef struct menu { SDL_Window *window; SDL_Renderer *renderer; menu_entry *entries; SDL_Texture **textures; int count; float height; float scroll; } menu; menu *create_menu(menu_entry *entries, int count, int x, int y); bool menu_handle_event(menu *m, SDL_Event e); void menu_render(menu *m); void close_menu(menu *m); #endif