11_111/objects/heav_object.lua
local heav_object = {hitbox = 4} local obj = require "obj" function heav_object:draw() set_color(0.8,0.7,0.95) line(0, 4, -4, 0, 0, -4, 4, 0, 0, 4) end function heav_object:init() self.time = 0 end function heav_object:tick() local x, y = self.data.pos[1], self.data.pos[2] self.time = self.time+1 local the = math.sin(self.time/5) / 30 for obj in obj.in_circle(x, y, 50) do if obj ~= self then obj.data.avel = obj.data.avel + the end end end return {heav_object = heav_object}